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Client–server Model Information

The client–server model of computing is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.[1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server machine is a host that is running one or more server programs which share their resources with clients. A client does not share any of its resources, but requests a server's content or service function. Clients therefore initiate communication sessions with servers which await incoming requests.

Contents

Description

The client–server characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for such services.

Functions such as email exchange, web access and database access, are built on the client–server model. Users accessing banking services from their computer use a web browser client to send a request to a web server at a bank. That program may in turn forward the request to its own database client program that sends a request to a database server at another bank computer to retrieve the account information. The balance is returned to the bank database client, which in turn serves it back to the web browser client displaying the results to the user. The client–server model has become one of the central ideas of network computing. Many business applications being written today use the client–server model. So do the Internet's main application protocols, such as HTTP, SMTP, Telnet, and DNS.

The interaction between client and server is often described using sequence diagrams. Sequence diagrams are standardized in the Unified Modeling Language.

Specific types of clients include web browsers, email clients, and online chat clients.

Specific types of servers include web servers, ftp servers, application servers, database servers, name servers, mail servers, file servers, print servers, and terminal servers. Most web services are also types of servers.

Comparison to peer-to-peer architecture

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This article's citation style may be unclear. The references used may be made clearer with a different or consistent style of citation, footnoting, or external linking. (April 2011)

Peer-to-peer networks involve two or more computers pooling individual resources such as disk drives, CD-ROMs and printers. These shared resources are available to every computer in the network. Each computer acts as both the client and the server which means all the computers on the network are equals, that is where the term peer-to-peer comes from. While a client-server network involves multiple clients connecting to a single, central server.The file server on a client-server network is a high capacity, high speed computer with a large hard disk capacity.

In the peer to peer network, a software applications can be installed on the single computer and shared by every computer in the network. They are also cheaper to set up because most desktop operating systems have the software required for the network installed by default.On the other hand client-server model works with any size or physical layout of LAN and doesn't tend to slow down with a heavy use.

Peer-to-peer networks are typically less secure than a client-server networks because security is handled by the individual computers, not on the network as a whole. The resources of the computers in the network can become overburdened as they have to support not only the workstation user, but also the requests from network users. It is also difficult to provide systemwide services because the desktop operating system typically used in this type of network is incapable of hosting the service.Where the client-server networks have a higher initial setup cost. It is possible to set up a server on a desktop computer, but it is recommended that businesses invest in enterprise-class hardware and software. They also require a greater level of expertise to configure and manage the server hardware and software.[2][3]

Advantages

Disadvantages

See also

References

  1. ^ "Distributed Application Architecture". Sun Microsystem. http://java.sun.com/developer/Books/jdbc/ch07.pdf. Retrieved 2009-06-16.
  2. ^ Book: Computers are your future
  3. ^ Peer to Peer vs. Client/Server Networks

Categories: Clients | Servers | Distributed computing architecture | Mobile software

 

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